Stardew Vallley Does It Matter Where You Sell
2016 video game
0000 video game
Stardew Valley | |
---|---|
Developer(s) | ConcernedApe |
Publisher(s) |
|
Designer(s) | Eric Barone[b] |
Platform(s) |
|
Release | February 26, 2016
|
Genre(s) | Simulation, role-playing |
Mode(s) | Single-player, multiplayer |
Stardew Valley is a simulation role-playing video game developed by Eric "ConcernedApe" Barone. It initially released for Microsoft Windows in February 2016 before being ported to several other computer, console, and mobile platforms. Players take the role of a character who takes over their deceased grandfather's dilapidated farm in a place known as Stardew Valley. The game is open-ended, allowing players to take on activities such as growing crops, raising livestock, mining and foraging, selling produce, and socializing with the townspeople, including the ability to marry and have children. It also allows up to three other players to play together online.
Barone developed Stardew Valley by himself over four years. He was heavily inspired by the Harvest Moon video game series, with additions to address some of the shortcomings of those games. He used it as an exercise to improve his own programming and game design skills. British studio Chucklefish approached Barone midway through development with the offer to publish the game, allowing him to focus more on completing it. Stardew Valley was both a critical and commercial success, selling over 15 million copies by 2021.
Gameplay [edit]
Stardew Valley puts players in charge of running a farm, including growing crops and raising livestock.
Stardew Valley is a farming simulation game primarily inspired by the Harvest Moon video game series.[1] At the start of the game, players create a character, who becomes the recipient of a plot of land and a small house once owned by their grandfather in a small town called Pelican Town. Players may select from several different farm types, each with a unique theme and different benefits and drawbacks.[2] The farmland is initially overrun with boulders, trees, stumps, and weeds, and players must work to clear them to restart the farm, tending to crops and livestock to generate revenue and further expand the farm's buildings and facilities.
Players may also interact with non-player characters (NPCs) that inhabit the town, including engaging in relationships with them; this can culminate in marriage, which results in the NPC helping the player's character to tend the farm. Players can also engage in fishing, cooking, crafting, and exploring procedurally-generated caves with materials and ores to mine or creatures to combat. Players can take on various quests to earn additional money or complete specific collections of materials (called "bundles") to restore the town's Community Center. Completing bundles rewards players with various items, including seeds and tools. Completing multiple bundles grants players access to new areas and game mechanics, such as a desert.[3] All of these activities must be metered against the character's current health and exhaustion level, and the game's internal clock. The player can consume food that grants certain buffs that is useful in certain activities and situations. Food is also a source of replenishing health and energy, which allows the player to complete more tasks in a given day. The game uses a simplified calendar, each year having four 28-day months that represent each season, and this determines which crops can be grown and which activities can be beneficial. Later in the game, players can restore a greenhouse and an island that can grow any crop regardless of the season.
Development [edit]
Stardew Valley was created by American indie game designer Eric Barone, under the alias of ConcernedApe.[4] [5] In 2011, Barone had graduated from the University of Washington Tacoma with a computer science degree, but had not been able to get a job in the industry, instead working as an usher at the Paramount Theatre in Seattle.[6] [7] Looking to improve his computer skills for better job prospects, he came to the idea of crafting a game which would also pull in his artistic side.[6] Growing up in the Pacific Northwest, Barone incorporated many elements of the region into the gameplay and art.[8]
Stardew Valley originally began as a modern fan-made alternative to the Harvest Moon series, as he felt "the series had gotten progressively worse after Harvest Moon: Back to Nature".[9] Unable to find a satisfactory replacement, Barone began to create a game similar to the series, stating that his intent was "to address the problems I had with Harvest Moon" and that "no title in the series ever brought it all together in a perfect way".[4] Barone was also inspired by other games, including Animal Crossing, Rune Factory, Minecraft, and Terraria, adding features seen in those games such as crafting, quests, and combat.[4] [10] [11]
Initially, Barone considered releasing the title on Xbox Live Indie Games due to the ease of publishing on that platform, but found early on that his scope for the game became much larger than originally anticipated.[6] Barone publicly announced the game in September 2012, using Steam's Greenlight system to gauge interest on the game.[12] [4] [9] After the title was shown a great deal of support from the community, Barone began working on the title in full, engaging with Reddit and Twitter communities to discuss his progress and gain feedback on proposed additions.[4] Shortly after the Greenlight period in 2013, he was approached by Finn Brice, director of Chucklefish, who offered to help publish the game on release.[6] Chucklefish took over many of the non-development activities for Barone, such as site hosting and setting up his development wiki.[13] Barone decided not to use Steam's early access feature for development, as he felt that it was not well suited to Stardew Valley.[13] Barone spent four years working on the project, redoing it multiple times, and was the sole developer on the game, frequently spending 10 hours or more a day working on it. He programmed it in C# using the Microsoft XNA framework, while also creating all of the game's pixel art and composing all of the music.[4] [9]
Barone aimed to give players the feeling of immersion in a small farming community, stating that he wanted Stardew Valley to be entertaining while also designing it to have "real-world messages".[7] [14] In contrast to earlier Harvest Moon games, which could end after two years of in-game time has passed, Barone kept Stardew Valley open-ended so that players would not feel rushed to try to complete everything possible.[7] During development, Barone recognized that some players would attempt to figure out mechanically how to maximize their farm's yield and profit through spreadsheets and other tools, but hoped that most players would take the time to learn these on their own.[7] To that end, he designed the cooking aspect of the game purposely not to be profitable, but instead to pay back in bonuses that aided exploration, farming, mining and fishing skills.[7] Barone also opted not to include the butchering of farm animals for meat products, encouraging players to name and tend to each animal individually in staying with the feeling he wanted for the game.[7] The animals cannot die but stop producing products if not tended to.
Release [edit]
In April 2015, Barone announced he intended to release the game only once he felt it was feature complete, refusing to put the game onto the Early Access program, or accept any pre-sale payments.[4] The game was released for Microsoft Windows on February 26, 2016.[12] Following its release, Barone continued to work on the game, taking feedback from the community and patching bugs, and stated plans to add in additional features at a later date.[5] Barone anticipated adding in more end-game content, as well as ports for other platforms.[6] [15] [13] Barone had stated that he initially planned a four-player cooperative mode to be released in the game at launch.[12] In this mode, Barone planned that all players would share a common farm, enabling players to all do different tasks related to it, such as one player mining while others tend to different parts of the farm.[15] The multiplayer feature supports both local area network and remote online connectivity.[16] Barone had planned for public beta testing of the multiplayer feature in late 2017 for the Windows version, but was still working to improve the network code by early 2018.[17] The multiplayer beta for Windows was released in April 2018, with it officially launching for all PC platforms on August 1, 2018.[18] [19] In December 2018, the multiplayer update was released for the Nintendo Switch.[20]
Mobile versions for iOS and Android were developed with help of The Secret Police, with the iOS version being released on October 24, 2018, and the Android version being released on March 14, 2019.[21] Both versions include the ability for Windows, macOS, and Linux users to transfer progress to their device.[22] [23] [24] In 2018, Barone stated his desire to assemble a team of developers to help continue further development of the game.[25] By 2019, all versions of the game, except on mobile, were self-published by Barone.[26] [27] Stardew Valley has also seen an active modding community, with players adding various new features to the game.[28]
In December 2019, Stardew Valley was added to the Tesla Arcade, a Linux-based video game service incorporated within most models of Tesla electric cars.[29] A cooperative board game adaptation, Stardew Valley: The Board Game, was released in February 2021.[30] [31]
Chucklefish's involvement [edit]
In May 2016, Barone announced that publisher Chucklefish would help with non-English localizations, macOS, Linux, and console ports, and the technical aspects required for online co-operative play, allowing him to focus solely on the first major content update.[32] [33] The macOS and Linux ports were released on July 29, 2016.[34] Ports for the PlayStation 4 and Xbox One were announced at the Electronic Entertainment Expo 2016 in June.[35] At the same event, Barone stated that a port for the Wii U was also to be released, although that version was later cancelled in favor of a version for the Nintendo Switch.[36] The PlayStation 4 and Xbox One versions were released respectively on December 13 and 14, 2016.[37] The Switch version, ported by Sickhead Games, was released on October 5, 2017.[38] [39] [40]
In early 2017, Barone stated his intentions for the possibility of a PlayStation Vita port, which was later confirmed and released on May 22, 2018.[38] [41] Retail versions for the PlayStation 4 and Xbox One are published and distributed by 505 Games. A collector's edition released at the same time included a physical map of the game's world, a download code for the soundtrack, and a guide book.[42]
In late 2018, Barone announced that he would begin self-publishing the PC, Xbox, PS4, and Vita ports himself, while Chucklefish remained as publishers for the Switch and mobile versions of the game.[43] In October 2019, Barone took over self-publishing duties for the Switch port.[44] In October 2021, Barone began self-publishing the iOS port as well.[45]
Reception [edit]
Stardew Valley received "generally favorable" reviews, according to review aggregator Metacritic.[56] Jesse Singal writing for The Boston Globe wrote that the game was "utterly compelling, lovingly crafted", and provided players with numerous varieties of activities to do without falling into a cycle of repetitive activities.[59] Elise Favis of Game Informer found that watching her autistic brother play Stardew Valley helped her understand his condition better, as the game provides enough structure of present events with enough of a view of future events to allow her brother to enjoy the game.[60]
Yasuhiro Wada, the creator of the Harvest Moon series that Stardew Valley was inspired by, stated that he was "very happy" with the game, as it has shown to him that Harvest Moon was not a forgotten series and continued in spirit. He also stated that the approach taken by Barone with Stardew Valley was able to retain the freedom that he had wanted to keep in the Harvest Moon series that had been lost in the later games, with more focus on animation and graphics.[61] Gamasutra named Barone one of the top ten developers for 2016, identifying that he had "single-handedly" developed something that "breathed new life into a genre" otherwise dominated by the Harvest Moon series.[62] In 2017, Forbes named Barone one of their "30 Under 30" people to watch in the area of video games by citing his commitment towards making Stardew Valley.[63]
Many media outlets praised Stardew Valley for its LGBTQ+ options and representation.[64] [65] [66]
Sales [edit]
Stardew Valley sold over 400,000 copies across Steam and GOG.com in two weeks,[12] [67] [68] and more than a million within two months.[13] [69] Valve reported that Stardew Valley was in the top 24 revenue-generating games on Steam during 2016.[70] Journalists noted that the gaming community had shown support for Barone for the game; while there had been some players who obtained the game illegally, these players were impressed with the game and stated they planned to purchase the game, while other players made offers to help pay for those who could not afford the game.[4] [71]
By the end of 2017, Stardew Valley had sold more than 3.5 million copies across all platforms, according to research firm SuperData.[72] The game was also the most downloaded on the Nintendo Switch for 2017, despite only being released in October of that year.[73] Sensor Tower also estimated that for the game's first three weeks on the Apple App Store, it had earned more than US$1 million in revenue.[74] By January 2020, Stardew Valley had sold over 10 million copies across all platforms,[75] with that figure rising to 15 million by September 2021.[76]
Awards [edit]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2016 | Golden Joystick Awards | Best Indie Game | Nominated | [77] [78] |
PC Game of the Year | Nominated | |||
Breakthrough Award | Won | |||
The Game Awards 2016 | Best Independent Game | Nominated | [79] [80] | |
Game Developers Choice Awards | Best Debut | Nominated | [81] | |
Independent Games Festival | Seumas McNally Grand Prize | Nominated | [82] | |
SXSW Gaming Awards | Most Promising New Intellectual Property | Nominated | [83] | |
13th British Academy Games Awards | Best Game | Nominated | [84] |
Explanatory notes [edit]
- ^ As of October 2021, ConcernedApe is self-publishing for all platforms except Android
- ^ Including the writing, art, music, and programming; credited as ConcernedApe
References [edit]
- ^ Grayson, Nathan (February 29, 2016). "Steam's Latest Hit Is A Game About Farming And Relationships". Kotaku . Retrieved September 12, 2021.
- ^ Phillips, Tom (September 29, 2016). "Stardew Valley is changing the way you start your farm". Eurogamer . Retrieved September 29, 2016.
- ^ "The Many Hidden Secrets of Stardew Valley - GameRevolution". GameRevolution. March 2, 2016. Retrieved September 27, 2017.
- ^ a b c d e f g h Baker, Chris (March 9, 2016). "The 4 years of self-imposed crunch that went into Stardew Valley". Gamasutra . Retrieved March 9, 2016.
- ^ a b Hernandez, Patricia (March 3, 2016). "Stardew Valley's Creator Has Won The Hearts Of PC Gamers". Kotaku . Retrieved March 3, 2016.
- ^ a b c d e Marks, Tom (March 10, 2016). "Interview: What's next for Stardew Valley". PC Gamer . Retrieved March 10, 2016.
- ^ a b c d e f Singal, Jesse (March 14, 2016). "How a First-time Developer Created Stardew Valley, 2016's Best Game to Date". Vulture.com. New York Media, LLC. Retrieved March 14, 2016.
- ^ Meny, Ellen (April 15, 2020). "Auburn native develops beloved, bestselling video game". KING-TV. Retrieved April 16, 2020.
- ^ a b c Lin, Amy (February 23, 2016). "Stardew Valley: Pushing The Boundaries of Farming RPGs". The Cornell Daily Sun . Retrieved March 9, 2016.
- ^ King, Melissa (March 16, 2016). "Stardew Valley: Love Who You Actually Love". Unwinnable . Retrieved December 26, 2019.
- ^ Lin, Amy (February 23, 2016). "Stardew Valley: Pushing The Boundaries of Farming RPGs". The Cornell Daily Sun . Retrieved December 26, 2019.
- ^ a b c d Frank, Allegra (February 29, 2016). "How did indie farming sim Stardew Valley top the Steam sales chart?". Polygon . Retrieved March 2, 2016.
- ^ a b c d Dealessandri, Marie (April 8, 2016). "How Stardew Valley won Steam". MCV. Archived from the original on April 22, 2016. Retrieved April 12, 2016.
- ^ Evans, Jill Blackmore (March 28, 2016). "5 Things You Should Know About 2016's Best Game: Stardew Valley". Format Magazine . Retrieved September 27, 2016.
- ^ a b Grayson, Nathan (March 21, 2016). "The Past, Present, And Future Of Stardew Valley". Kotaku . Retrieved March 22, 2016.
- ^ Glagowski, Peter (January 15, 2018). "Stardew Valley's multiplayer update will feature local and online play". Destructoid . Retrieved January 15, 2018.
- ^ Nunnelley, Stephany (August 1, 2017). "Stardew Valley multiplayer details emerge, beta test coming to Steam at the end of 2017". VG247 . Retrieved August 1, 2017.
- ^ Donnelley, Joe (April 30, 2018). "Stardew Valley launches multiplayer beta". PC Gamer . Retrieved April 30, 2018.
- ^ Donnelly, Joe (August 1, 2018). "Stardew Valley multiplayer out now on PC". PC Gamer . Retrieved August 1, 2018.
- ^ Frank, Allegra (December 10, 2018). "Stardew Valley's big multiplayer update hits Switch this week". Polygon . Retrieved January 3, 2019.
- ^ Madnani, Mikhail (February 26, 2019). "'Stardew Valley' for Android Finally Has a Confirmed Release Date". Touch Arcade . Retrieved February 26, 2019.
- ^ Webster, Andrew (October 9, 2018). "Peaceful farming sim Stardew Valley is coming to the iPhone". The Verge . Retrieved October 9, 2018.
- ^ Devore, Jordan (October 9, 2018). "Stardew Valley is headed to iOS this month and then Android". Destructoid . Retrieved October 9, 2018.
- ^ Moyse, Chris (October 24, 2018). "Cultivate your own pocket farm as Stardew Valley lands on iOS". Destructoid . Retrieved October 24, 2018.
- ^ Valentine, Rebekah (December 14, 2018). "Eric Barone forming team for Stardew Valley". GamesIndustry.biz . Retrieved December 14, 2018.
- ^ Kidwell, Emma (November 30, 2018). "Stardew Valley dev announces decision to self-publish". Gamasutra . Retrieved November 30, 2018.
- ^ Barone, Eric (October 1, 2019). "Stardew Valley - Self-publishing on Switch". Stardew Valley Developer Blog. Archived from the original on February 22, 2020. Retrieved February 22, 2020.
- ^ Marks, Tom (March 4, 2016). "The best Stardew Valley mods". PC Gamer . Retrieved March 9, 2016.
- ^ Lawler, Richard (December 19, 2019). "Musk: Holiday Tesla update adds 'Stardew Valley,' self-driving preview". Engadget . Retrieved December 20, 2019.
- ^ Campbell, Ian Carlos (February 23, 2021). "Stardew Valley is now a cooperative board game". The Verge. Vox Media. Retrieved February 28, 2021.
- ^ ConcernedApe. "Stardew Valley: The Board Game (Available Now!)". Stardew Valley Developer Blog. Stardew Valley. Retrieved February 28, 2021.
- ^ O'Conner, Alice (May 3, 2016). "Stardew Valley Recruits Help For Co-op". Rock Paper Shotgun . Retrieved May 3, 2016.
- ^ Pagat, Mat (May 2, 2016). "Stardew Valley Multiplayer, Console Ports Confirmed". GameSpot . Retrieved June 5, 2016.
- ^ Devore, Jordan (July 20, 2016). "Smile-inducing farm sim Stardew Valley hits Mac, Linux next week". Destructoid . Retrieved July 20, 2016.
- ^ Pereira, Chris (June 13, 2016). "Stardew Valley Confirmed for PS4, Xbox One, and Wii U". GameSpot . Retrieved June 13, 2016.
- ^ Campbell, Evan (November 29, 2016). "Stardew Valley Console Release Dates Announced, Now Coming to Nintendo Switch". IGN . Retrieved November 29, 2016.
- ^ Matulef, Jeffrey (November 29, 2016). "Stardew Valley crops up on Xbox One in two weeks". Eurogamer. Gamer Network. Retrieved November 29, 2016.
- ^ a b Jenni (January 19, 2017). "Stardew Valley Vita Port Under Investigation". Siliconera . Retrieved January 19, 2017.
- ^ Jenni (February 28, 2017). "Chucklefish Bringing WarGroove, Stardew Valley, And Pocket Rumble To The Switch". Siliconera . Retrieved February 28, 2017.
- ^ Kzenivic, Kevin (October 2, 2017). "Nintendo Switch Version Of Stardew Valley Releases This Week". GameSpot . Retrieved October 2, 2017.
- ^ Frank, Allegra (May 14, 2018). "Stardew Valley on PS Vita lives, and it's almost here". Polygon . Retrieved May 14, 2018.
- ^ Passalacqua, Michael (February 3, 2017). "Stardew Valley Collector's Edition Announced for Retail". IGN . Retrieved February 3, 2017.
- ^ "Move to Self-Publishing starting December 14th". Stardew Valley . Retrieved October 22, 2021.
- ^ @ConcernedApe (October 1, 2019). "Just a heads up everyone, starting today I am self-publishing Stardew Valley on the Switch. With this change I'm now self-publishing on all platforms except mobile" (Tweet) – via Twitter.
- ^ "Move To Self-Publishing for iOS". Stardew Valley . Retrieved December 9, 2021.
- ^ Hancock, Patrick (March 7, 2016). "Review: Stardew Valley". Destructoid . Retrieved March 7, 2016.
- ^ Gwaltney, Javy (March 24, 2016). "Stardew Valley Review – Your New Home Away From Home". Game Informer . Retrieved March 26, 2016.
- ^ Leack, Jonathan (March 1, 2016). "Stardew Valley Review". Game Revolution . Retrieved March 8, 2016.
- ^ Ryckert, Dan (March 21, 2016). "Stardew Valley Review". Giant Bomb . Retrieved March 22, 2016.
- ^ Sanchez, Miranda (August 7, 2018). "Stardew Valley Review 2018". IGN . Retrieved January 2, 2019.
- ^ Lucas, Daniella (February 25, 2016). "Stardew Valley Review". PC Gamer . Retrieved March 8, 2016.
- ^ Velocci, Carli (March 29, 2016). "Stardew Valley review". Polygon . Retrieved March 31, 2016.
- ^ Hodapp, Eli (October 23, 2018). "'Stardew Valley' Review – Who Needs Real Life?". TouchArcade . Retrieved October 24, 2018.
- ^ "Stardew Valley for iPhone/iPad Reviews". Metacritic. ViacomCBS Streaming. Retrieved April 15, 2019.
- ^ "Stardew Valley for Switch Reviews". Metacritic. ViacomCBS Streaming. Retrieved October 10, 2018.
- ^ a b "Stardew Valley for PC Reviews". Metacritic. ViacomCBS Streaming. Retrieved July 15, 2016.
- ^ "Stardew Valley for PlayStation 4 Reviews". Metacritic. ViacomCBS Streaming. Retrieved October 10, 2018.
- ^ "Stardew Valley for Xbox One Reviews". Metacritic. ViacomCBS Streaming. Retrieved October 10, 2018.
- ^ Singal, Jesse (March 17, 2016). "In 'Stardew Valley,' you reap what you sow". Boston Globe . Retrieved March 18, 2016.
- ^ Favis, Elise (April 28, 2016). "Understanding Autism Through Stardew Valley". Game Informer . Retrieved May 3, 2016.
- ^ Espineli, Matt (November 20, 2016). "Harvest Moon Creator on His New Game and How Stardew Valley Carries on His Legacy". GameSpot . Retrieved November 20, 2016.
- ^ "Gamasutra's Best of 2016: The top 10 game developers of the year". Gamasutra. December 12, 2016. Retrieved December 12, 2016.
- ^ Perez, Matt (January 3, 2017). "30 Under 30 In Games 2017: The Creators And Founders Behind TSM, 'Stardew Valley' And 'Cards Against Humanity'". Forbes . Retrieved January 3, 2017.
- ^ Wilson, Lena (April 27, 2021). "Live Your Gay Millennial Pandemic Fantasy in Stardew Valley". The New York Times . Retrieved August 22, 2021.
- ^ Brooks, Laken (March 23, 2021). "How video games can help LGBTQ+ players feel like themselves". The Washington Post . Retrieved August 22, 2021.
- ^ Lynn, Lottie (June 25, 2020). "Pride Week: Witnessing the rise of LGBT+ representation". Eurogamer . Retrieved August 22, 2021.
- ^ Barrett, Ben. "Stardew Valley, a PC Harvest Moon-like indie game, rockets to the top of Steam top sellers". PC Games N . Retrieved March 1, 2016.
- ^ Marks, Tom (March 9, 2016). "Stardew Valley has sold 425,000 copies". PC Gamer . Retrieved March 9, 2016.
- ^ Frank, Allegra (April 13, 2016). "Stardew Valley tops a million copies sold, two months after launch". Polygon . Retrieved April 13, 2016.
- ^ Williams, Mike (January 3, 2017). "GTA 5 and Civilization 6 Top Steam Best-Sellers of 2016". US Gamer . Retrieved January 3, 2017.
- ^ Hernandez, Patricia (March 2, 2016). "A Surprising Number of People Feel Bad For Pirating Stardew Valley". Kotaku . Retrieved March 9, 2016.
- ^ Chan, Stephanie (January 19, 2018). "SuperData: Stardew Valley is an indie success with over 3.5 million copies sold". Venture Beat . Retrieved January 19, 2018.
- ^ Phillips, Tom (January 19, 2018). "Nintendo Switch's most-downloaded game in 2017 was Stardew Valley". Eurogamer . Retrieved January 19, 2018.
- ^ Valentine, Rebekah (November 15, 2018). "Stardew Valley grosses $1 million in iOS debut". GamesIndustry.biz . Retrieved November 15, 2018.
- ^ Nunneley, Stephany (January 23, 2020). "Stardew Valley has sold over 10 million copies worldwide". VG247 . Retrieved January 23, 2020.
- ^ Nunneley, Stephany (September 7, 2021). "Stardew Valley crosses 15 million sold as creator focuses on new game". VG247 . Retrieved September 7, 2021.
- ^ Sheridan, Connor (November 18, 2016). "Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners". GamesRadar . Retrieved December 2, 2016.
- ^ Loveridge, Sam (September 15, 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy . Retrieved October 29, 2016.
- ^ Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot . Retrieved November 16, 2016.
- ^ Stark, Chelsea (December 1, 2016). "The Game Awards: Here's the full winners list". Polygon . Retrieved December 2, 2016.
- ^ Makuch, Eddie (January 4, 2017). "Game of the Year Nominees and More Revealed for Game Developers Choice Awards". GameSpot . Retrieved January 4, 2017.
- ^ Hall, Charlie (January 9, 2017). "Hyper Light Drifter, Inside and Virginia among nominees for 2017 IGF Awards". Polygon . Retrieved January 9, 2017.
- ^ Makuch, Eddie (January 25, 2017). "All The 2017 SXSW Game Award Nominees". GameSpot . Retrieved March 5, 2017.
- ^ Webber, Jordan Erica (March 9, 2017). "Bafta games awards 2017: Inside and Uncharted 4 lead the way". The Guardian . Retrieved March 9, 2017.
External links [edit]
- Official website
- Official wiki
Stardew Vallley Does It Matter Where You Sell
Source: https://en.wikipedia.org/wiki/Stardew_Valley